Thomas Slade
Revisiting an old Company of Heroes 2 custom map that never quite worked out.
I briefly review the Python tools I’ve written to help with Hearts of Iron IV modding.
Adding a new unit to Total War: Three Kingdoms, mostly for the sake of practice. This was meant to be a quick mess around with the modding pipeline, but I eventually used it as an excuse to try some power-budgeting.
Balkanizing the Balkans.
Building Europe.
Hitting the road with my new balance values to get a Schlieffen-esque opening invasion.
Using flowchart models to adapt HoI IV’s combat system to the sluggish stalemates of 1916.
Initial forays into balancing models for the mod, mainly to get an idea of unit limits.
Making things a little easier for myself.
My grand plans for a HoI IV total overhaul mod.
Figuring out the sweet-spot of resource frequency and distribution.
Outlining plans for a HoI IV mod to bring dire food and oil shortages to the game.
Applying and testing my balance model in the game.
Working in Excel to determine how to make resources in Silkroads just profitable enough.