Channelogue
Credits
Thomas Slade
Programming
Natalie Clayton
Level Design, Level Assembly
Gwen Lloyd-Wiggins
Production, Menu Implementation
Eilidh MacLeod
Design, Enemy Scripting, Art (Glitch Effect, Environment Art)
Natalia Sionek
Art, Animation
Music (royalty free): http://www.bensound.com/royalty-free-music/track/cute
Channelogue is a game created by myself and a small team at the Abertay Game Dev Society’s Game Jam – a jam which we’re proud to have won!
It’s a reflex-puzzle game made in Unity, for which I did most of the programming. It was also one of my early opportunities to practice paper-prototyping. With Channelogue, I learned to use cards-and-dice testing to verify the challenge of the game before we began developing it. This is a technique that I still use.
Note: Chrome currently does not support Unity webplayer, so if you’re browsing in Chrome, you’ll want to copy the link into Internet Explorer or Firefox:
https://dl.dropboxusercontent.com/s/gvidlqd8yutm887/Channelogue%20Web%20Build.html?dl=0
Controls
W, A, S, D – Change direction
Space – Stop