Thomas Slade

Geodesic

Geodesic

 

A project undertaken in partnership with a local game development studio, Geodesic is the product of my University professional project brief. This procedurally generated gravity puzzle game utilised our client's procedural generation framework, for which we provided feedback on the software's usability for game development. Geodesic was created by a team of eight, for which I served as team lead and project manager.

  • Handled project management duties for team over several months, including scheduling and work allocation, communication with the client, and leading team meetings and discussions.
  • Created a project to meet the needs of a brief. Gathered feedback on software: bug reports, usability issues, codebase suggestions.
  • Supported workflow of team with art pipeline tutorials, play-tests, and assistance in programming and technical art.

Credits

Thomas Slade
Producer

Robin Vequist
Designer

Nick Kondylis
Programmer

Craig Fullerton
Programmer

Greig Barker
Programmer

Piia Haavikko
Concept Artist

Lee Haxton
3D Artist, Concept Artist

Adrian Gilruth
3D Artist

Geodesic4.png
Geodesic1.png
 
Silkroads

Silkroads

Al's Lab

Al's Lab